Dragon's Dogma 2 Has An Uncapped Framerate, But No Visual Presets Or Modes On Consoles

Dragon's Dogma 2 Has An Uncapped Framerate, But No Visual Presets Or Modes On Consoles

Sitting in Capcom’s San Francisco, California, office, just 30 minutes to go until my interview with Itsuno, I saw that he tweeted about Dragon’s Dogma 2’s framerate. Specifically, he revealed on X (formerly Twitter) that Dragon’s Dogma 2 will release with an uncapped framerate. It was an interesting announcement, considering “uncapped framerate” is typically something I associate with PCs – not the PlayStation 5 and Xbox Series X/S. 

ドラゴンズドグマ 2 は可変フレームレートに対応していますよ!

Dragon’s Dogma 2 will release with an uncapped framerate!#DD2、#ドラゴンズドグマ2、#dragonsdogma2 pic.twitter.com/NXID8FZWCL

“The game has an uncapped framerate,” Itsuno tells me through a translator. “We’re aiming to go at around or higher than 30 FPS. That is for consoles as well. There are some functions that you can turn on and off, but there aren’t multiple sets of options that you can change at once [likely alluding to visual presets seen in the options of other games on consoles today]. But yeah, the frame rate will come uncapped for all consoles.”

Just to be sure, I asked for clarification around the potential for multiple modes and was told Dragon’s Dogma 2 has just one visual mode, so don’t expect a preset that prioritizes performance over visual fidelity or vice versa. 

Dragon’s Dogma 2 hits PlayStation 5, Xbox Series X/S, and PC on March 22. 

How do you feel about Capcom’s approach to visual settings with Dragon’s Dogma 2? Let us know in the comments below!

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