Category Ειδήσεις

Blizzard Announces It's Skipping BlizzCon This Year

Blizzard has decided to cancel this year’s BlizzCon. The company states the event will return in the future, but it plans to showcase upcoming games in a different manner over the coming months. 

“Our hope is that these experiences – alongside several live-streamed industry events where we’ll keep you up to date with what’s happening in our game universes – will capture the essence of what makes the Blizzard community so special,” Blizzard states in the blog post.

BlizzCon began in 2005 as an annual convention celebrating all things Blizzard. Last year’s show saw the reveal of World of Warcraft’s next expansion, The War Within, as well as two other expansions coming after it. It’s good that event is only taking a year off as opposed to being canned for good, and we’re curious to see how the alternative events shape up over the coming months. 

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Fallout 4 Gets A Next-Gen Update Today – Here's What To Expect

The Fallout franchise is in the midst of a resurgence lately, thanks to the live-action series adaptation on Amazon Prime (which is good, by the way). Even though it’s been almost a decade since its release, Fallout 4 has rocketed to the top of sales charts like a mushroom cloud into the atmosphere, which makes today’s update perfectly timed: Fallout 4 is finally getting a proper next-gen update.

ICYMI: The Fallout 4 free next-gen update lands on consoles and PC April 25th! https://t.co/lFnD4X5Q3o

📺 Performance and Quality Mode
🛠️ Stability improvements and fixes
💻 PC widescreen support
🎮 Steam Deck Verified
🎁 Free Creation Club Content pic.twitter.com/JrJDqdn9tW

The update brings major technical upgrades to console players. The PlayStation 5 and Xbox Series X/S now get their own native versions of the game rather than relying on running applications made for older consoles. These new apps come with a Performance Mode, which targets 60 fps with 4k resolution and standard graphics settings, as well as a Quality Mode, which plays at 30 fps with a 4k resolution and graphics set to ultra. The notes also clarify that, when connected to a 120 Hz display, Quality Mode will target 40 fps, and when connected to a 1440p display, the game will run at 60 fps with a 1440p resolution regardless of rendering mode.

PC players aren’t left out, either. In addition to launching on the Epic Store, the game will also support widescreen and ultra-widescreen for those who have them. Steam players will also be happy to hear that the game is now officially Steam Deck Verified, so you can take it on the go. That said, the update is not yet available on GOG, but will be sometime soon. “We will let you know as soon as we can,” the patch notes read.

Here on the website, we offer much of our content for free, including game reviews, daily news, videos, event coverage, and more – all with minimal ads.

We do so with a small editorial team, alongside contributing paid writers from around the world – over 65 individuals from 9 countries around the world, just in the last couple of years.

It’s not possible without support.

In a time when game makers and games coverage have faced hard struggles and layoffs, the future of this 30+ year magazine and community is at risk. Our new standalone magazine subscription is the number one way you can keep us alive – and we believe you’ll get a pretty fantastic gaming magazine in your mailbox every few weeks for your trouble.

Thank you.

Today's Dragon's Dogma 2 Update Makes Dragonsplague More Visible, Pawns Less Annoying

Dragon’s Dogma 2 launched a little over a month ago and has already managed to sell 2.5 million copies, but Capcom is still releasing updates to patch minor issues with the game. While a large volume of complaints have been about the lack of a performance mode, this update (like the last update) does not address that issue. However, it does aim to clean up a number of irritating errors involving the behavior of pawns, the player’s AI companions.

An update for Dragon’s Dogma 2 is now live on all platforms!

It includes adjustments to the dragonsplague, Pawn behavior and fixes to various issues.

See details on the official website:https://t.co/waEdG0ntSv

We will keep you posted for future updates.

For starters, this update makes it easier to detect dragonsplague, an affliction that, if untreated, can lead to devastating consequences for your pawns and your world. It’s also contagious, so it’s a good idea to nip it in the bud as soon as you first encounter it. When afflicted, pawns’ eyes will glow red – after this update, they’ll glow more noticeably. The update also causes the disease to infect pawns less frequently.

Pawns should also be a lot less annoying now, thanks to a whole slate of minor refinements to their behavior. They’ll jump off cliffs less often (which is hilarious but a wild inconvenience), say some lines less often, say other lines at more appropriate times and become less likely to offer to be hired while passing by on the street. They’re one of the highlights of the game, so anything done to make their constant presence more consistent is always welcome.

There are also smaller adjustments, like adding the ability to zoom in on a character’s face in shops, preventing monster attacks in town from leading to the player’s arrest, and other miscellaneous bug fixes. You can read the full list of updates, as well as all past updates, here.

Here on the website, we offer much of our content for free, including game reviews, daily news, videos, event coverage, and more – all with minimal ads.

We do so with a small editorial team, alongside contributing paid writers from around the world – over 65 individuals from 9 countries around the world, just in the last couple of years.

It’s not possible without support.

In a time when game makers and games coverage have faced hard struggles and layoffs, the future of this 30+ year magazine and community is at risk. Our new standalone magazine subscription is the number one way you can keep us alive – and we believe you’ll get a pretty fantastic gaming magazine in your mailbox every few weeks for your trouble.

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Deathbound, A Single-Player Party-Based Soulslike, Hits PlayStation, Xbox, And PC This Year

“The relationships between characters also must be taken into effect as it greatly impacts gameplay,” a press release reads. “The Church of Death and Cult of Life are at odds with one another. Aligning opposing factions close to one another in the vessel will cause conflict, resulting in consequential combat effects. Alternatively, strong synergies with shared beliefs may offer combat buffs that can spell disaster for the ruthless boss awaiting steel and magic. No matter the creed, the fallen must fight as one.” 

Trialforge says in combat, players will charge something called a sync meter that’s shared across the fallen within the vessel. When the right opportunity shows itself, players can dispel the sync meter to unleash a devastating “Morphstrike, with the combined power of the party.” 

Deathbound will hit PlayStation 5, Xbox Series X/S, and PC via Steam, GOG, and Epic Games Store sometime this year. If you’re curious how it plays, there’s a demo available right now on Steam. 

Are you excited for Deathbound? Let us know in the comments below!

Here on the website, we offer much of our content for free, including game reviews, daily news, videos, event coverage, and more – all with minimal ads.

We do so with a small editorial team, alongside contributing paid writers from around the world – over 65 individuals from 9 countries around the world, just in the last couple of years.

It’s not possible without support.

In a time when game makers and games coverage have faced hard struggles and layoffs, the future of this 30+ year magazine and community is at risk. Our new standalone magazine subscription is the number one way you can keep us alive – and we believe you’ll get a pretty fantastic gaming magazine in your mailbox every few weeks for your trouble.

Thank you.

The Latest Minecraft Update Adds Wolf Armor, Wolf Breeds, And Armadillos

Taming a wolf in Minecraft is one of the game’s simplest joys, and no matter how many times I start a new world, I always hoard bones in case I encounter one. But once you’ve adopted a canine companion, you probably hide them away in a house for safe-keeping, shielding them from the horrors of the game’s hostile mobs. Today, Minecraft is adding a way to make them a little stronger – wolf armor.

Like leather armor, wolf armor can be colored using dyes in-game, so if you’ve got multiple adopted animals, it’ll still be easy to tell them apart. This variation is separate from the collar colors as well, creating plenty of possibilities. Even better, the game is also adding wolf fur variants for the first time, bringing eight new patterns for a total of nine. Each variant (Pale, Woods, Ashen, Black, chestnut, Rusty, Spotted, Striped, and Snowy) spawns in a specific biome. You can take a look at all the new breeds in the gallery below.

Of course, players will need to be able to craft this wolf armor as well, which is where the new mob, the armadillo, comes in. These armored relatives of anteaters can be found in savannah or badland biomes, where they can be seen strolling around and curling into a defensive ball when certain enemies come near. Armadillos drop armadillo scutes, which are used to make the wolf armor, but the developers have reassured players that they can be brushed rather than defeated, so you won’t have to go on an armadillo massacre to protect your pets. Armadillos can also be used to scare away spiders since they eat insects and arachnids in real life, and spider eyes can be used to breed them if you want to make your own armadillo farm.

You can read the rest of the notes for the 1.20.5 update right here.

Here on the website, we offer much of our content for free, including game reviews, daily news, videos, event coverage, and more – all with minimal ads.

We do so with a small editorial team, alongside contributing paid writers from around the world – over 65 individuals from 9 countries around the world, just in the last couple of years.

It’s not possible without support.

In a time when game makers and games coverage have faced hard struggles and layoffs, the future of this 30+ year magazine and community is at risk. Our new standalone magazine subscription is the number one way you can keep us alive – and we believe you’ll get a pretty fantastic gaming magazine in your mailbox every few weeks for your trouble.

Thank you.