I haven’t gotten much further in First Light, but my mind already races thinking of the kinds of scenarios IO Interactive could conjure for me to use all these tools in, and how, once I get out of these scripted events, the game might react to me changing up my approach at any given moment. By emulating classic training montages from action films without so much as taking a breath, First Light tosses you into the deep end and tells you to sink or swim with style.