Deliver Us Mars Developer Keoken Interactive Lays Off Nearly Entire Staff

Deliver Us Mars Developer Keoken Interactive Lays Off Nearly Entire Staff

Founders Keon Deetman (CEO) and Paul Deetman (managing director) announced on social media that after the studio failed to secure funding during the Game Developer’s Conference (GDC) in March, it had “exhausted all our possible options for publishing, work for hire, and co-development.” As a result, the remainder of its staff has been let go. GameIndustry.biz confirmed that 13 employees were affected, 11 of which were full-time and 2 freelance contractors. 

The Deetmans have made a call for any studios with open positions to hire its affected staff. The founders plan to stay in business and have vowed to rebuild, which includes launching a Kickstarter to crowdfund Deliver Us Home,  a sequel to Deliver Us Mars. 

It was clear Keoken was in trouble when the founders posted a video in March revealing it had been unable to land a publishing deal after spending two years pitching five games to over 40 publishers. Instead, the founders decided to publicly reveal these projects to help garner interest, one of which was Deliver Us Home and two were Deliver Us The Moon spin-offs, including a VR game. 

Keoken once employed 45 employees, but the headcount was reduced to 20 by March 2024 before four more employees were let go that month. In an interview with GameIndustry.biz, the Deetmans revealed they had gone months without collecting a salary to help stay afloat. 

Here on the website, we offer much of our content for free, including game reviews, daily news, videos, event coverage, and more – all with minimal ads.

We do so with a small editorial team, alongside contributing paid writers from around the world – over 65 individuals from 9 countries around the world, just in the last couple of years.

It’s not possible without support.

In a time when game makers and games coverage have faced hard struggles and layoffs, the future of this 30+ year magazine and community is at risk. Our new standalone magazine subscription is the number one way you can keep us alive – and we believe you’ll get a pretty fantastic gaming magazine in your mailbox every few weeks for your trouble.

Thank you.

Leave a Reply

Η ηλ. διεύθυνση σας δεν δημοσιεύεται. Τα υποχρεωτικά πεδία σημειώνονται με *