All The Biggest Diablo IV Changes Revealed Ahead Of Vessel Of Hatred And Season 6

All The Biggest Diablo IV Changes Revealed Ahead Of Vessel Of Hatred And Season 6

The next chapter in Diablo IV’s post-launch journey is almost here and it’s once again going to be turning a lot of the action-RPG on its head. A bevy of changes coming to all players as part of the Season 6 update will also be met by a ton of new content from the simultaneous Vessel of Hatred expansion. Blizzard finally outlined everything players can expect from Diablo IV 2.0.

Vessel of Hatred and Season 6 are both set to go live at 7:00 p.m. ET on October 7. While the expansion’s campaign, new Spiritborn class, Nahantu region, Kurast Undercity time-attack dungeon, and more were all revealed previously, the game-wide changes coming to all Diablo IV players with the arrival of Season 6 were detailed in a livestream this week, followed by a full list of the Hatred Rising season patch notes.

Highlights include Realmwalkers, enormous creatures with evil eye portals on their backs, which can now be found roaming the countryside. Once killed, they leave behind portals players can enter to discover new dangers and riches in Seething Realm dungeons. The creatures drop alongside a new Creeping Hatred quest that revolves around teaming up with the Zakarum Remnants, a brooding band of ennui-inflicted religious warriors who, when you encounter them, are in disarray.

More importantly, Diablo IV’s underlying leveling system and character progression are getting massive overhauls. Paragon and character levels are getting split, with Paragon levels—the post-game upgrade system—now being shared across all characters in either the eternal or seasonal realms. After level 60, players will start earning Paragon levels that unlock Paragon nodes. At the end of a season, all Paragon experience will be added to a player’s Eternal Realm progression.

World Tiers are also getting swapped out with standard difficulties to try and streamline the level of challenge players encounter in the game. World Tier I, II, III, and IV are now Normal, Hard, Expert, and Pentiment. Enemies no longer have levels and will just scale to the difficulty, granting more experience, gold, and better loot the harder the difficulty setting. A new Paragon board has been added for each character as well, and the Pit has received a big rework to make it less grindy and more rewarding.

There’s a ton more. Every character is getting one new skill and five additional passive abilities. The wardrobe can now be accessed from the character menu. A party finder now makes it way easier to link up with players who want to do similar activities and play with other people, which is clearly how so much of Diablo IV is intended to be played. The pros and cons of all of these changes will start to become apparent in the weeks ahead, but for now it should make the experience of playing a new seasonal character feel fresh all over again.

Here’s the full patch notes for Diablo IV update 2.0.1 and 2.0.2:

Note: Additional changes made since the PTR’s conclusion are highlighted in red.

Developer’s Note: We love the enthusiasm around combining Runes, but we understand many would prefer the optimal combinations of Runewords to have bonuses other than scaling damage stats.
Our original approach was to create a journey where both the Runes of Ritual and Runes of Invocation would eventually lead to Legendary Runes becoming the most potent, but in practice, this led to a handful of combinations being favored. Now, the gap in power between rarity tiers for Runes of Invocation and Runes of Ritual will be much smaller, and Runes that provide utility will be more potent than Runes that only provide damage across all rarity tiers.
Additionally, to make sub power Runes competitive, the Rune type will deal more than other types found in Diablo IV depending on the amount of utility they provide.

Lith (Don’t walk or evade)

Feo (Become Crowd Controlled or Injured)

Vex (+3 to all Skills)

Kry (Spiritborn Vortex)

Ner (Rogue Concealment)

Jah (Sorcerer Teleport)

Qua (Movement Speed and Evade refresh)

Que (Enhanced Earthen Bulwark)

Yom (Petrify)

Ohm (Warcry)

Teb (Abhorrent Iron Maiden)

Tun (Stun Grenades)

Tal (Spiritborn Pestilent Swarm)

Xan (Critical Overpower)

Eom (Generic Cooldown Reduction)

Cah (Spiritwolves)

Zec (Ultimate Cooldown Reduction)

Lac (Barbarian Challenging Shout)

Runes removed:

The following runes have had their icons updated to match their Diablo II predecessors.

Updates for adding sockets to items:

Developer’s Note: We’re glad the return of quest experience rewards, like Strongholds, in Patch 2.0 is being enjoyed. We’ve adjusted the experience reward so that Strongholds remain a strong early to midgame levelling activity, but not strong enough that it’s mandatory to hold them from completion until later character levels.

Hemorrhage

Blood Rage

Carnage

Decimator

Flawless Technique

Weapon Master

Force of Nature

Thunderstruck

Earthen Devastation

Survival Instincts

Heightened Malice

Inner Beast

Constricting Tendrils

Ancestral guidance

Untamed

Hulking Monstrosity

Flesh Easter

Scent of Death

Bone Graft

Blood Begets Blood

Bloodbath

Wither

Eldritch Bounty

Tricks of the Trade

Cheapshot

Deadly Ambush

Leyrana’s Instinct

No Witnesses

Exploit Weakness

Burning Instinct

Icefall

Static Surge

Ceaseless Conduit

Elemental Summoner

Enchantment Master

Developer’s Note: Intensity causes monsters to move faster, their cooldowns to recharge faster, and they’re better at aiming projectile attacks.

Heir of Perdition – Mythic Unique Helm

Shroud of False Death – Mythic Unique Chest Armor

Shattered Vow – Mythic Unique Polearm

Aspect of Assistance – Generic Utility Aspect

Developer’s Note: Because this Aspect is related to Mercenaries, it is exclusive to Vessel of Hatred.

New Recipe Sharpened Finesse

Elemental Surge Tempering Recipe has been split into two recipes

All class’s Skill Trees have been updated to create new connections between nodes.

Mighty Throw – Weapon Mastery Skill – 12 second Cooldown

Barbed Carapace

Belligerence

Heavy Hitter

Warpath

Irrepressible

Ugly Bastard Helm – Unique Helm

Aspect of Shattering Steel – Offensive Aspect

Aspect of the Flaming Rampage – Offensive Aspect

Aspect of Herculean Spectacle – Offensive Aspect

Bleed Innovation – New Utility Recipe

Barbarian Breach – New Utility Recipe

Brute Innovation – New Utility Recipe

Core Augments – Barbarian New Weapon Recipe

Brawling Augments – New Weapon Recipe

Weapon Augments – New Weapon Recipe

Legendary Node

Rare Nodes:

Stone Burst – Earth Core Skill – 30 Spirit Cost

One With Nature

Humanity

Calamity

Feral Aptitude

Backlash

Stone of Vehemen – Unique Totem

Aspect of the Agile Wolf – Utility Aspect

Aspect of the Rabid Bear – Offensive Aspect

Stormcrow’s Aspect – Offensive Aspect

Aspect of Shattered Defenses – Offensive Aspect

Aspect of Anticline Burst – Offensive Aspect

Lightning Augments

Legendary Node

Rare Nodes

Soulrift – Darkness Ultimate Skill – 50 second Cooldown

Affliction

Titan’s Fall

Precision Decay

Finality

Necrotic Fortitude

The Unmaker – Unique Helm

Reaping Lotus’ Aspect – Offensive Aspect

Phasing Poltergeist’s Aspect – Offensive Aspect

Aspect of Fel Gluttony – Offensive Aspect

Bone Innovation – New Utility Recipe

Blood Innovation – New Utility Recipe

Decay Innovation – New Utility Recipe

Execution Innovation – New Utility Recipe

Legendary Node

Rare Nodes

Dance of Knives – Cutthroat Agility Skill – 6 Charges, 1 second Charge Cooldown

Alchemical Admixture

Target Practice

Balestra

Evasive

Unto Dawn

Pitfighter’s Gull – Unique Ring

Aspect of Poisonous Clouds: Offensive Aspect

Aspect of Splintering Shards: Offensive Aspect

Aspect of Star Shards: Offensive Aspect

Agile Augments – New Weapon Recipe

Assassin Augments – New Weapon Recipe

Warped Augments – New Weapon Recipe

Basic Augments — Rogue

Core Augments — Rogue

Legendary Node

Rare Nodes

Familiar – Conjuration Skill – 3 Charges, 12 second Charge Cooldown

Enlightenment

Evocation

Energy Focus

Dampen Layer

Elemental Synergies

Sidhe’s Bindings – Unique Gloves

Aspect of Charged Flash – Offensive Aspect

Aspect of Elemental Constellation – Offensive Aspect

Aspect of Overheating – Offensive Aspect

Pyromancy Augments – Fiery – Weapon Recipe

Frozen Augments – Frozen – Weapon Recipe

Sorcerer Innovation – Utility Recipe

Legendary Node

Rare Nodes

Deflecting Barrier

Aspect of Slaughter

Starlight Aspect

Andariel’s Visage

Frenzy

Enhanced Frenzy

Combat Frenzy

Battle Frenzy

Ground Stomp

Enhanced Ground Stomp

Tactical Ground Stomp

Strategic Ground Stomp

Upheaval

Furious Upheaval

Hamstring

Slaying Strike

Unconstrained

Martial Vigor

The following lists all the affixes now available for each Tempering recipe.

Bleed Augments – Weapon Recipe

Furious Augments – Weapon Recipe

Berserking Augments

Berserking Finesse – Offensive Recipe

Barbarian Innovation – Utility Recipe

Wasteland Augments – Changed to a Utility recipe

Sandstorm Augments – Weapon Recipe

Demolition Finesse – Offensive Recipe

Of Giant Strides

Of Bul-Kathos

Of Earthquakes

Of Sundered Ground

Bold Chieftain’s Aspect

Twin Strikes

Overkill

Ring of Red Furor

Hellhammer

Hemorrhage Board

Blood Rage Board

Carnage Board

Decimator Board

Bone Breaker Board

Flawless Technique Board

Warbringer Board

Weapons Master Board

Squall Rare Node

Brawl Rare Glyph

Dominate Rare Glyph

Innate Debilitating Roar reworked

Preserving Debilitating Roar

Earthen Bulwark

Trample

Cataclysm

Developer’s Note: Cataclysm was previously updated to be guaranteed to hit an enemy with its lightning strikes, if one is in range. While this felt better to use, it turned out to be a bit overpowered. Now we’re limiting how frequently Cataclysm’s lightning strikes can repeatedly hit the same target to ensure that other Ultimate Skills can still be a competitive option in single target situations. The damage of the lightning strikes is being increased to compensate.

Ursine Strength

Developer’s Note: Ursine Strength is one of the most popular Key Passives for Druids, and was designed with Werebear and or Overpower focused builds in mind. However, it is often being used in builds that have little interest in Werebear Skills or Overpower effects, because the 30%[x] Damage bonus while Healthy was generically powerful. We are reducing the power of this effect, while increasing the Maximum Health and Overpower damage bonuses to better support its Werebear and Overpower niche, versus other builds that it was not intended for.

Grizzly Rage

Wolves

Petrify

Developer’s Note: Triggering Petrify through the Yom rune will grant 100 of the Primary Resource for your class.

Prime Petrify

Quickshift

Heightened Senses

Bestial Rampage

Perfect Storm

Nature’s Fury

Developer’s Note: Nature’s Fury triggered more than intended when using Landslide along with the Earthbreaker Unique Ring. It should only trigger from Casts, which happen once when you press a Skill button that is on your Action Bar. Not from the extra effects from various Legendary or Unique items. This is a substantial decrease in power for builds that were using this interaction, and to compensate, Earthbreaker has been made more potent (see below).

Overload Spirit Boon

Bolster Spirit Boon

Aspect of the Blurred Beast

Shockwave Aspect

Stormclaw’s Aspect

Aspect of the Ursine Horror

Seismic-shift Aspect

Stormshifter’s Aspect

Aspect of Retaliation

Crashstone Aspect

Bold Chieftain’s Aspect

Fleshrender

Dolmen Stone

Wildheart Hunger

Hunter’s Zenith

Earthbreaker

Mad Wolf’s Glee

Greatstaff of the Crone

All Weapon Tempering recipes have been updated with the following stats.

Storm Augments

Lightning Augments

Earth Augments

Werewolf Augments

Werebear Augments

Companion Augments

Moved or Removed Recipes

Starter Board

Thunderstruck Board

Earthen Devastation Board

Survival Instincts Board

Lust for Carnage Board

Heightened Malice Board

Inner Beast Board

Constricting Tendrils Board

Ancestral Guidance Board

Blight

Reap

Blood Lance

Blood Wave

Army of the Dead

Transfusion – Cooldown for spawning a Blood Orb reduced from 4 to 2 seconds.

Death’s Approach – Movement Speed increased from 4/8/12% [+] to 5/10/15% [+].

Kalan’s Edict

Bonded in Essence

Death’s Defense

Necrotic Carapace

Bone Golem Active Skill

Blood Golem Sacrifice

Aspect of Cursed Aura

Tidal Aspect

Shademist Aspect

Aspect of Fel Gluttony

Aspect of the Damned

The Mortacrux

Black River

Greaves of the Empty Tomb

Ring of Mendeln

Lidless Wall

Mutilator Plate

All Weapon Tempering recipes have been updated with the following stats.

Bone Augments

Blood Augments

Shadow Augments – Decay

Shadow Augments – Execution

Summoning Augments

Thorn Army

Other Tempering Updates:

Starter Board

Hulking Monstrosity

Flesh-Eater Board

Scent of Death

Bone Graft Board

Blood Begets Blood Board

Bloodbath Board

Wither Board

Enhanced Blade Shift

Fundamental Blade Shift

Invigorating Strike

Fundamental Invigorating Strike

Enhanced Invigorating Strike

Disciplined Shadow Step

Concealment

Subverting Concealment

Countering Concealment

Prime Shadow Clone

Death Trap

Supreme Death Trap

Rain of Arrows

Supreme Rain of Arrows

Prime Rain of Arrows

Weapon Mastery

Close Quarters Combat

Adrenaline Rush

Impetus

Victimize

Momentum

Mending Obscurity

Aspect of True Sight

Resistant Assailant’s

Uncanny Treachery

Opportunists

Icy Alchemists Aspect

Toxic Alchemists Aspect

Ravager’s

Bladedancer’s Aspect

Encircling Blades

Of Iron Rain

Escape Artist’s

Word of Hakan

All Weapon Tempering recipes have been updated with the following stats.

Trap Augments

Basic Augments – Rogue

Core Augments – Rogue

Agile Augments

Assassin Augments

Other Tempering Changes:

Devious Glyph

Starter Board

Eldritch Bounty Board

Tricks of the Trade Board

Cheap Shot Board

Deadly Ambush Board

Leyrana’s Instinct Board

No Witnesses Board

Exploit Weakness Board

Cunning Stratagem Board

Enhanced Charged Bolts

Enhanced Fireball

Prime Deep Freeze

Chain Lightning Enchantment

Hydra Enchantment

Arc Lash Enchantment

Incinerate Enchantment

Endless Pyre

Conjuration Mastery

Storm Swell Aspect

Aspect of Engulfing Flames

Aspect of Armageddon

Meteorites from Aspect of Armageddon and Aspect of Shattered Stars now more consistently land around or on the enemies near the cast target.

Tal Rasha’s Iridescent Loop

Axial Conduit

Gloves of the Illuminator

All Weapon Tempering recipes have been updated with the following stats.

Pyromancy Augments

Pyromancy Augments – Fiery

Frozen Augments – Frozen

Frost Augments

Conjuration Augments

Shock Augments – Discharge

Shock Augments – Surge

Other Tempering Updates:

Starting Board

Searing Heat Board

Burning Instinct Board

Frigid Fate Board

Icefall Board

Static Surge Board

Ceaseless Conduit Board

Elemental Summoner Board

Enchantment Master Board

Developer’s Note: Since this cache has been very popular, we are making it more accessible while also broadening its applications. The highest tier cache is intended to be a late-game material dump.

Developer’s Note: These changes to Smoldering Ashes continue to ensure those who use Tier Skips cannot gain access to the benefits of Smoldering Ashes any sooner than players who don’t. You will also be able to claim and use Smoldering Ashes as soon as you’ve earned enough Favor—no more waiting around for your character to reach the level requirement. There’s a new icon on the Battle Pass reward track that displays your Earned Favor progress, so you’ll know exactly how far you are from unlocking your next Smoldering Ashes.

Developer’s Note: This was only possible on the Eternal Realm since the tempering recipe for additional ranks of these skills was removed in the Season of Infernal Hordes. The Damage Reduction from these passives is now capped at 80%, which requires 20 Ranks of the Skill.

Developer’s Note: Call of the Ancients has been slightly rebalanced to compensate for this issue, dealing less damage for low-level Barbarians, and dealing more damage for Barbarians with stronger late game gear.

Note: Nvidia DLSS Frame Generation and Ray Traced Foliage will be disabled while the team works on addressing an issue in an upcoming patch.

Legendary aspect affix values now have a separate cap between Ancestral and Non-Ancestral items. Now, the maximum values for aspects can only be found on Ancestral items.

Developer’s Note: Previously, max rolls of aspects could be found much earlier on. This made the transition into Ancestral items less exciting, as your aspects could already be maxed out before you entered Torment Difficulty. Now there is more noticeable item progression as you move through Torment Difficulties.

Magic Runes of Ritual

Rare Runes of Ritual

Runes of Invocation

Unstable Currents

Developer’s Note: The effects of Unstable Currents are not treated as casts, which only occurs once when you press the Skill button.

Lightning Spear

Enlightenment

Aspect of Splintering Energy

Aspect of Elemental Constellation

The Oculus

Flamescar

Fracture Winterglass

Burning Instinct Legendary Node

Developer’s Note: We made several changes to ensure Infernal Hordes remains a fun and rewarding activity. Our changes address not being able to target farm specific Unique items on a consistent basis, loot rewards feeling lackluster, and the process of opening chests feeling tedious.

Developer’s Note: When trying to Socket a gem into a two-Socket item that is already full, the bottom Gem will be removed, and the new Gem will become the top Gem—think first in, first out. If you try to Socket a Gem into an item that has 1 or more Runes in it, all Runes are automatically removed. The opposite is also true when Socketing Runes into an item that contains Gems. Additionally, Unsocketing no longer costs Gold to perform.

Developer’s Note: We’ve received requests for a reliable way to obtain a Mythic Unique during a season. This change fills that need. We’ve also created an avenue that allows you to target a specific Mythic Unique using Runes, giving more flexibility and progressive chase in your pursuit of Mythic Unique items.

Developer’s Note: With the substantial increase to Impairment Reduction sources through Paragon, we found this was a good opportunity to improve the overall pool of Affixes on gear by removing Impairment Reduction as a gear Affix.

Developer’s Note: We found an issue where Classes could sometimes unintentionally benefit from Affixes and Legendary Powers that are Class-specific for other Classes. An example of this would be a Sorcerer benefitting from War Cry legendary items that belong to Barbarians. We find the design space interesting, particularly with Runewords being added to the game, and may explore these kinds of synergies in the future. Currently, we do not believe it is healthy for players to farm items and Affixes on one Class to benefit a different one.

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