An Essential Cyberpunk Roguelike Returns In 868-BACK

An Essential Cyberpunk Roguelike Returns In 868-BACK

BACK doesn’t fuss with the formula too much. There are new progs, and some revisions, but for returning players it certainly feels like getting back on the bike. New players are the biggest benefactors of the sequel. On top of, I’ll be damned, a tutorial, the game also features an easily accessed index, which will illustrate what each prog and special ability look like in action. The biggest change-up is the structure. While the original was almost arcade-like in its straight forwardness, BACK sees you surfing between different servers with individual conditions. How you leap between them, or where you run to when your tail’s between your legs, adds to the depth of your assault on the system.

The game also features a snazzy new paint job. While the cyberpunk bonafides were never in question, BACK has a far scuzzier, nastier look. Compared to the more elegant pixel work of the original, these sprites seem much more summoned from some corruptive place. Never fear on the audio front. The vocalized blips and *kshhhs* stuck around.

Intended or not, 868-HACK served as a great entry point for Brough’s body of work. Lovingly known as ‘Broughlikes,’ these super simple, super tough, turn-based games like Cinco Paus and Corrypt have taken on a life of their own. Now BACK serves as an entry point to that original node. A nexus into a mean, rewarding web of thrills.

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