Category Ειδήσεις

Joker's Debut In Suicide Squad: Kill The Justice League Gets Release Date As Warner Bros. Doubles Down On Live-Service Games

Perrette continued, “And then secondarily live services, so rather than just launching a kind of one-and-done console game, how do we develop a game around, for example, Hogwarts Legacy or Harry Potter, that is a live service where people can come today and live and work and build and play in that world on an ongoing basis. And so, we think we’ve got the franchises, we’ve got some of the greatest studio capabilities, and we have a roadmap and a strategic investment plan to try and build out that business, and we think there’s meaningful growth over the course of the next couple of years.” 

[Source: VideoGamesChronicle]

Are you going to check out Joker in Suicide Squad: Kill The Justice League? How do you feel about Warner Bros. doubling down on live-service games? Let us know in the comments below!

Helldivers 2 Patch Includes Fire Tornadoes, Meteor Showers, Mission Changes, Bug Fixes, And More

Developer Arrowhead Game Studios has released the first major patch for Helldivers 2, and it adds additional environmental challenges to the game alongside mission changes, updates to weaponry, bug fixes, and more. It’s live as of this morning and arrives less than a day after the team teased the incoming arrival of mechs as usable vehicles for players. 

Perhaps the most exciting aspect of Minor Patch 01.000.100 is the addition of new environmental challenges that appear at random on many of the game’s various planets. Arrowhead says that includes fire tornadoes, meteor showers, “and many more.” The other big change affects Eradicate missions, which task helldivers with killing a specified amount of bug enemies in a small area. Eradicate missions now require more kills and enemies spawn more often, but the time to complete these types of missions is longer. 

Other changes in Minor Patch 01.000.100 include a decrease to the Breaker’s magazine capacity (with increased recoil, too), decreased armor penetration for the Railgun, and more damage per second for the flamethrower.

Here’s a full rundown of weaponry changes

This update arrives after the official Helldivers 2 X account (formerly Twitter) teased the arrival of Mechs. However, despite the tease, we still don’t know exactly when to expect these machines to hit the battlefield – it sounds sooner than later though!

HELLDIVERS! The EXO-45 Patriot Exosuits are in full production in the factories of Tien Kwan. Ready for deployment on the battlefield soon! pic.twitter.com/MfqDbWLhuG

Are you excited about these changes? Let us know in the comments below! And remember…DEMOCRACY!!!!!!!!!!!!!!

Dragon's Dogma 2 Has An Uncapped Framerate, But No Visual Presets Or Modes On Consoles

Sitting in Capcom’s San Francisco, California, office, just 30 minutes to go until my interview with Itsuno, I saw that he tweeted about Dragon’s Dogma 2’s framerate. Specifically, he revealed on X (formerly Twitter) that Dragon’s Dogma 2 will release with an uncapped framerate. It was an interesting announcement, considering “uncapped framerate” is typically something I associate with PCs – not the PlayStation 5 and Xbox Series X/S. 

ドラゴンズドグマ 2 は可変フレームレートに対応していますよ!

Dragon’s Dogma 2 will release with an uncapped framerate!#DD2、#ドラゴンズドグマ2、#dragonsdogma2 pic.twitter.com/NXID8FZWCL

“The game has an uncapped framerate,” Itsuno tells me through a translator. “We’re aiming to go at around or higher than 30 FPS. That is for consoles as well. There are some functions that you can turn on and off, but there aren’t multiple sets of options that you can change at once [likely alluding to visual presets seen in the options of other games on consoles today]. But yeah, the frame rate will come uncapped for all consoles.”

Just to be sure, I asked for clarification around the potential for multiple modes and was told Dragon’s Dogma 2 has just one visual mode, so don’t expect a preset that prioritizes performance over visual fidelity or vice versa. 

Dragon’s Dogma 2 hits PlayStation 5, Xbox Series X/S, and PC on March 22. 

How do you feel about Capcom’s approach to visual settings with Dragon’s Dogma 2? Let us know in the comments below!

Dragon's Dogma 2 Main Story Campaign Is About The Same Length As The First Game

“For players that only focus on the things [to] go through the [game’s campaign], the playtime itself shouldn’t change that dramatically from the first game,” Itsuno tells me through a translator. “For the people that want to do everything, that see many things and are like, ‘Oh, I want to do this thing, oh that looks interesting,’ well, we put a lot of effort into adding as many elements as possible for this. There’s many things that could catch players’ attention and for those people, they will probably find their playtime significantly longer.” 

For reference, a completionist run of Dragon’s Dogma runs, on average, about 102 hours, according to HowLongToBeat, meaning Dragon’s Dogma 2 likely offers more than a hundred hours of content to discover and play through if you seek it out. 

Dragon’s Dogma 2 hits PlayStation 5, Xbox Series X/S, and PC on March 22. 

Are you going to sink 100 hours into Dragon’s Dogma 2 this month? Let us know in the comments below!

Dragon's Dogma 2 Has Just One Save File To Encourage Exploration

Dragon’s Dogma 2 hits PlayStation 5, Xbox Series X/S, and PC on March 22, and when you boot it up for the first time, you might learn it only has one save file. TheGamer reported on that news after an IGN Japan preview from earlier this year revealed console players will be stuck with just one single save file, making things like reverting to old saves all but impossible. 

However, when IGN Japan’s preview revealed Dragon’s Dogma 2 would have just one save file, some players began to worry how that might affect their playthrough. After playing the game myself, I was able to talk to director Hideaki Itsuno about this, and I learned it was intentional to encourage exploration. 

“It is indeed one save file,” Itsuno tells me through a translator. “However, the game gives you more options. [It] gives you the option to load from the last inn you rested at, so in that regard, it’s not a game where you won’t have any possible way to go back. 

“Regarding what the thinking was behind that, it’s really simple: we want to encourage exploration, and this is quite the opposite of what you get when you allow too much freedom in this regard.” 

Itsuno gave me an example involving a cliff. If you are at a cliff of a discernible height, with multiple save options (like the ability to save right there and quickly revert back to it), you might just jump to see if you can make it. “That has quite the opposite effect of encouraging that exploration feel,” Itsuno says. 

However, with just one save file, your thinking should shift. Jumping might result in death or unwanted damage, and that could be a setback. Of course, you can reload at the last inn you saved at but given how big Dragon’s Dogma 2’s world is (and how hard it can be to fast travel at times), you might not want to retrace your steps. So, instead of jumping without thought, you might analyze the cliff’s height more closely or even decide to find a safer way down. 

“So that is the main reason: I really wanted to encourage the thrill of exploration, and that was the thinking behind the limit,” he says. 

Dragon’s Dogma 2 hits PlayStation 5, Xbox Series X/S, and PC on March 22. 

How do you feel about Dragon’s Dogma 2 having just one save file? Let us know in the comments below!