With no experience in multiplayer games, Rocksteady’s staff ballooned from roughy 160 employees to more than 250, according to Bloomberg. As the team developed Suicide Squad, employees under Walker and Hill questioned decisions like making Captain Boomerang, one of the four playable characters who traditionally fights with a boomerang in comics, a shotgun user, or attempting to add a vehicle system in a game where each of the four playable characters already has their own unique traversal system to get around Metropolis.
[Source: Bloomberg]
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